ED 610 Week Nine (Fall 2021)

Hi everyone,

Let me begin by saying that there are no further questions for you to answer and submit to me except for sharing what you learned in your work in progress. As I mentioned before, you have the freedom to share your ‘work-in-progress’ (oh wait, I changed that didn’t I — “fun activity”) in any way you choose.

Today’s topic is adult learning and technology. I suppose this seemed fitting because we often think that technology does speak to possibility — as in the title of the course, empowered possibility. Whether you believe that to be the case or not, it is probably worth spending some time becoming familiar with what some of the technologies have to offer in terms of adult learning.

I have compiled a number of resources that you might find interesting and valuable. There is a lot here, you will have to pick and choose.

I intentionally begin with seniors using technology given we ended our last class thinking about senior health, learning, and well-being. As before, I leave it up to you if this topic will be of value for your future endeavors or if you feel as though you would be better off exploring other areas and ideas. Regardless, I hope you are enjoying your learning.

Finally, I hope you are able to have a nice and restful Thanksgiving break.


Technology and Seniors


Elderly man tries VR , what happens next is truly amazing


VR Trips Help Treat Depression in the Elderly



Innovate: Japan Full Video (23:08)


Will Ripley explores how Japan is adapting to new challenges and using technology to find solutions for its aging population and beyond.


Heutagogy and Technoheutagogy

Now that we have added andragogy to our vernacular, let’s see if we can’t add a couple of other fancy terms to our repertoire.

pedagogy, andragogy, heutagogy, and technoheutagogy

Professor Alabaster McAlastair gives a breif summary of the differences between pedagogy, andragogy and heutagogy. He also links in Bill Pelz’s new term, ‘technoheutagogy’. He asks the question, is it helpful to separate these gogies or would it be just as well to refer to all gogies as simply teaching and learning?



Heutagogy: Empowering Students Through Self-Determined Learning

How do we help people become self-reflective practitioners? How do we help others become self-directed learners? How do we think about non-linear teaching and learning? Lisa Marie Blaschke, Program Director of the Master of Technology Enhanced Learning (MTEL) at C3L speaks to these ideas.

The presentation, attended by Unisa faculty and staff, focused on social media and personal learning environments can be used to support and promote development of self-determined and lifelong learning skills in students.


Empowering Students Through Self-Determined Learning:

How can we better equip our students with the skills for autonomous and lifelong learning? One approach to support our students in developing these skills is that of heutagogy, or self-determined learning. Applying a heutagogic approach, coupled with online social media tools, can help students build an own personal learning environment and network that can be used for learning in the online classroom, as well as be extended outside to include others outside of the institutional walls. This presentation provides background information about the theory of heutagogy, as well as presents case study research describing how instructors can incorporate heutagogy in the online classroom to empower students by nurturing autonomy and self-determined learning.



Here you will learn about Stewart Hase in your explorations of Heutagogy. This is a short talk of his:


StewartHase introduces #Heutagogy to #NMIT #CMALTcMOOC


The revolution of self-directed learning | Sean Bengry | TEDxFlourCity


Students need to lead the classroom, not teachers | Katherine Cadwell | TEDxStowe



Heutagogy and Lifelong Learning


Playing with heutagogy exploring strategies to empower mature learners in higher education


Personal Learning Environments


A World Of Information At Their Fingertips


Adrienne also mentioned Harkness Pedagogy. It sounds interesting.

Harkness Pedagogy – four key principles
● The one that does the work does the learning
● New learning must be organized around a few significant ideas
● New learning must be useful
● Interference must be reduced

How Harkness Works

More on Virtual Reality

First with a couple of research articles:

The Role of Immersive Media in Online Education

Tamiko Thiel s virtual reality installations as sites of learning in and beyond the museum


Now, the rest of this all over the place. I have only been able to watch a few of these. But I did try the Mt. Everest Assent in 360 degrees which did convince me that I am too old to be trying that. But I guess I knew that before I watched the video. I hope you find something here of interest if you are interested in exploring virtual reality and augmented experiences.


10 Things to Know About (Series 2): Virtual Reality Full Video

From entertainment to tourism to sex, 2016 is the year virtual reality has finally broken into the mainstream. But could it also be the future of healthcare and even used to validate or question historical testimony? Jonathan, Aoibhinn and Kathriona put on their headsets and journey into the virtual world… Jonathan experiences the world’s first VR rollercoaster in Alton Towers and meets technology journalist Adrian Weckler and tries out some of the latest Irish VR technology and apps. Ever wondered what it’s like to work in emergency trauma? RCSI’s Donncha Ryan has developed “VR Hospital” – the world’s first virtual reality experience that places their students in an emergency room where they take control and make life or death choices for their patient. The stressful, immersive environment simulates conditions experienced by young doctors and Kathriona tries out the technology which will be used by students as part of their basic training. Does she have what it takes? And Aoibhinn travels back to 1916’s Battle of Mount Street Bridge where, despite of being outnumbered 100 to 1 by a force with better weaponry and more training, 17 Irish volunteers managed to hold back 1750 British soldiers for a full day. She meets Alan Kearney from the Defense Forces and Prof Susan Schreibman from Maynooth University who are mapping streets, assessing troop patterns, and experimenting with bullet trajectories to recreate the battle in a virtual world to determine whether the contested facts can stand-up to scientific scrutiny…

Meanwhile, in Weird Science, Fergus reveals that spending lots of time playing computer games might not be such a bad thing after all… ”



3-D Wall of Virtual Reality Full Video (04:02)

VR has come a long way in the past decade and developers are constantly working on new ways to enhance VR user experiences. Gone are heavy headsets and chunky sluggish graphics – now, step inside a fully immersive VR chamber that has about 100 times the resolution of traditional virtual reality.


Stentrode and Fantastic Journey—Catalyst Full Video (28:16)

The Stentrode is a radically new approach in the field of “brain-machine interfaces” – technology that delivers mind-control over computers, robotic limbs or exoskeletons and gives people with paralysis the chance for more independence, using the power of thought. We’ve sent astronauts into outer space but travelling to the inner space of the human body still remains the stuff of science fiction –or does it? In a unique collaboration between art and science, a series of immersive 3D experiences is helping patients to better understand what happens in the brain during a stroke. Based on high resolution scientific data, the project also involves some of Australia’s leading drug delivery researchers, who can now virtually travel inside a cancer cell, opening the door to future discoveries that may treat disease.



Meet the Avatars Full Video (57:29)

Imagine you could make a copy of a loved one. A digital clone with a life of its own — their avatar. That’s the dream of biomechanical engineer Dr. Jordan Nguyen, and he says we have the technology to do it right now in the form of virtual reality. VR might be thought of as a way to play games, but as Nguyen discovers, it’s so much more. VR is being used to face phobias, to combat trauma, and—in the case of one Newcastle man—to help reverse the effects of a catastrophic spinal injury.


Climbing Everest VR Full Video (11:16)

From Base Camp to the summit, Climbing Everest is an unparalleled experience of one of the world’s toughest challenges. Braving snow storms, frostbite and altitude sickness, Noel and his team set out on a stunning but heart-stopping climb in an unforgettable Virtual Reality ascent.




More Than Human Full Video (44:12)

Chances are you either know, or you are, a cyborg: a person who is aided or enhanced by embedded technology, such as artificial limbs or pacemakers. But advances in science are taking us beyond replacement parts and into a new realm. They are expanding the range of our senses and changing the nature of the human body and mind. Breakthrough fusions of biology and technology are making us stronger, faster and smarter. But as the natural and the man-made worlds merge, will we become more than human? Or something other than human? A National Geographic Production.


The Joy of AI Full Video (59:15)

Professor Jim al-Khalili takes a sharp-witted and optimistic look at machines that can simulate, augment, and even outperform the human mind – and why we should not let this spook us. He tells the story of the pursuit of AI, the emergence of machine learning, and the recent breakthroughs brought about by artificial neural networks. See how spam filters use AI to weed out v!agr@ as well as Viagra from your inbox; meet a cutting-edge chatbot; see why a few altered pixels makes a computer think it is looking at a trombone rather than a dog; and talk to Demis Hassabis, the AI wizard who heads DeepMind.

Deluged By Data: The Infobesity Epidemic Full Video (48:11)

We live in an era when we are obsessed and bombarded by data—whether we love it or loathe it. The average person now takes more photos in a month than the whole planet did 50 years ago. Visit a rock concert and there are more camera flashes than lighting effects, more cell phones clicks than musical notes. Endless new fitness, health, and biofeedback apps are overwhelming us with vast amounts of raw personal information. Some experts think we all suffer from data overload and “infobesity “—and need a “data diet.” We’ll meet the data lovers and skeptics and wired, tired people who go ZERO TECH to escape being deluged by data.


Digital Side Effects: When Computers Think for Us Full Video (44:29)

Featuring psychologists, scientists, and professors from all over the globe, this documentary synthesizes theories, psychiatric evaluations, and quantitative evidence from studies on the brain that indicate a serious global epidemic of digital addiction. The ubiquitous nature of the Internet in developed countries as well as the surge of smartphone use over the last few years has had a significant effect on the brain, often becoming a full-blown addiction. This addiction is directly correlated to dementia-like symptoms and a balance is needed to ensure healthy brain functioning into old age. Learn about the risks of this new digital age as well as strategies to remedy the negative effects that are already visible.


Well, I hope you found something of interest in all of this.

All the best 🙂